AI Insights · Timothy · April 2021
Top 5 iOS Basketball Games in the US: Q1 2021 Performance
Analyzing the Q1 2021 performance of the top iOS basketball games in the US, we see varied trends in downloads, revenue, and user engagement. Sensor Tower provides a closer look at these key metrics for the gaming category.
As the first quarter of 2021 has wrapped up, it's time to look at the performance of the top basketball gaming apps on the iOS platform in the United States. Data provided by Sensor Tower offers us a glimpse into the trends of downloads, revenue, and weekly active users for these popular games.
NBA 2K Mobile Basketball Game started the quarter with revenues around $177K and saw a mid-quarter peak at over $212K, eventually stabilizing at $183K by the end of March. Downloads began at approximately 85K but experienced a decline, averaging around 54K towards the end of the quarter. Weekly active users saw an initial drop from 328K to 250K but gradually increased to around 278K.
Electronic Arts' NBA LIVE Mobile Basketball saw a revenue decrease from $126K to around $78K, with a noticeable dip to $63K in the second week of January. Downloads fluctuated slightly, maintaining an average of around 17K per week. Weekly active users had a significant drop from 1.2M to around 911K.
The Basketball Arena - Sports Game by MASOMO LIMITED displayed an exciting trend with a revenue jump from $10K to over $207K in the second week of March, followed by a decrease to $52K. Downloads saw an impressive peak at 421K in the first week of March, with active users reaching a high of 785K in the same period.
2K's NBA 2K20 showed modest revenue figures that peaked at nearly $30K in mid-March, with downloads and active users generally decreasing throughout the quarter. Downloads started at 7K and ended at 1.3K, while active users decreased from 48K to 36K.
Lastly, NBA SuperCard Basketball Game, also from 2K, had revenues starting at $31K, dipping to around $12K, and closing the quarter at $19K. Download numbers began at 10K, saw a rise to 9K, and then decreased to 3.9K. Active users showed a decrease from 13K to under 10K by the end of March.
For more insights on the performance of these apps and others in the mobile space, Sensor Tower's detailed analysis offers a comprehensive view of the market trends.